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Electronic Arts
- Redwood City, CA / Orlando, FL / Austin, TX / 2 more...
Analytics Run training reports and gather analytics for specific business groups as requested by Program Managers. Helping highlight insights to inform decision making. Intranet Management Update our TAP intranet pages with relevant information and support with the maintenance of collateral. You'll be helping us ensure that resources are up to date and easily accessible t
Posted Today
Electronic Arts
- Redwood City, CA / Orlando, FL / Charlotte, NC / 3 more...
Design, implement, and, maintain compelling activities and goals for players Help guide the design and vision of activity content so it meets player experience and engagement targets Communicate and represent the activity vision and design to the activities and supporting teams Collaborate with other disciplines teams regarding activity implementation, quality, and tuning
Posted Today
Electronic Arts
- Redwood City, CA / Los Angeles, CA / Orlando, FL / 4 more...
Create high quality AAA assets, which could include hard surface and organic props or buildings. Collaborate daily with the Art Director, Environment Director and Concept Team. Work with the Environment Director and Technical Art team to establish toolsets and pipelines. Work with our Technical Art team to ensure all assets are optimized for target platforms. Ensure that
Posted Today
Develop live service brand and business goals. Collaborating with game teams and marketing teams to architect experiences built around in game events, grounded in consumer insights and player data, that grow ongoing engagement with the franchise. Envision and establish data informed business objectives that are used to define and achieve player and performance targets for
Posted 1 day ago
Electronic Arts
- Redwood City, CA / Orlando, FL / Atlanta, GA / 3 more...
Author high quality player and NPC animation using a combination of motion editing and keyframe. Create pre visualizations and prototypes to assist in communication and development. Collaborate with design and engineering to implement, iterate and polish character motions within the Epic Unreal Engine. Partner with Senior Animation Director and partners in the development
Posted 1 day ago
Electronic Arts
- Redwood City, CA / Orlando, FL / Charlotte, NC / 3 more...
Work with the World Building Director and World Art Director to establish Environment Theming & Tone, References for sections of the world. Work closely with Level Designers to iterate on, and bring a level of believability and detail to the world while retaining the gameplay intentions. Work with proprietary procedural tools to lay out and detail sections of the world. W
Posted 2 days ago
Electronic Arts
- Redwood City, CA / Orlando, FL / Charlotte, NC / 3 more...
As a character focused Senior Technical Artist at Full Circle, you will join a team of character specialists to bring to life the joy of skateboarding. You will work with others from all the major character disciplines within Full Circle to build and assemble character content in the Frostbite engine. You will focus on content creation support from digital content creatio
Posted 2 days ago
Electronic Arts
- Redwood City, CA / Orlando, FL / Austin, TX / 2 more...
Oversee and drive the design vision for activities across the entire player experience, identifying clear goals & success criteria for the team Translate vision into workflows, frameworks, and best practices that empower the activity design team in a live service environment Work directly UX team to bridge gameplay vision with player experience expectations Collaborate wi
Posted 2 days ago
Craft and implement a comprehensive insights agenda, identifying and addressing the needs of our projects and teams across research and analytics. Lead your team to excellence, driving impactful results through both individual and collaborative efforts, and fostering partnerships across different insight functions. Communicate recommendations in front of partners and seni
Posted 2 days ago
Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when experienced people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the roster of studios at Electronic Arts, this remains our guiding principle. We love what we do and wa
Posted 3 days ago
Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when experienced people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the roster of studios at Electronic Arts, this remains our guiding principle. We love what we do and wa
Posted 3 days ago
Electronic Arts
- Redwood City, CA / Los Angeles, CA / Orlando, FL / 4 more...
Create high quality VFX assets for characters, gameplay, environments, and skateboarding tricks in the SKATE game. Collaborate with the VFX Director, art team, and design teams to ensure VFX align with the visual style and game mechanics of Skate. Develop and implement VFX pipelines and tools to optimize efficiency and quality for the Skate game. Stay updated on industry
Posted 3 days ago
Lead a team of Lifecycle Marketing planners to create a multi channel approach to Lifecycle Marketing that thoughtfully addresses both player needs and business objectives with clear goals, KPIs, strategies and tactics. Responsible for the planning of email and in game marketing channels with plans to extend to new touchpoints like SMS. Shape the future of the franchise b
Posted 6 days ago
Create and maintain high quality gameplay components and tools Collaborate with other disciplines to implement core game mechanics, ensuring they make for the best possible gameplay experience Take feedback from the design team to refine and improve workflows and game features Support your teammates through knowledge sharing, debugging, training, and writing technical des
Posted 7 days ago
In collaboration with the team, develop and refine a design vision that supports the overall game direction and project goals. Lead the identification of major game design needs, drive the invention and implementation of key features, and achieve successful results from a player centric perspective. Ensure team wide alignment around ongoing game design activities and a ge
Posted 7 days ago
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